Last Update: 11.11.08

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 3/1/2009.

GENERAL RULES

  • Army Selection
    Valid armies are:
    • Bretonnia: Army Book
    • Chaos: Beasts of
    • Chaos: Warriors of
    • Chaos: Daemons of
    • Chaos Dwarfs PDF
    • Dark Elves: Army Book
    • Dogs of War: PDF
    • Dwarfs: Army Book
    • Empire: Army Book
    • High Elves: Army Book
    • Lizardmen: Army Book
    • Ogre Kingdoms: Army Book
    • Orcs and Goblins: Army Book
    • Skaven: Army Book
    • Tomb Kings: Army Book
    • Vampire Counts: Army Book
    • Wood Elves: Army Book

    Any other Army lists must be pre-approved. Contact [email protected] to get approval.

  • Special Characters/Named Characters are NOT allowed.
  • No more than one (1) Regiment of Renown is allowed in a Non-Dogs of War army.
  • Rhinox Riders are only allowed in Ogre Kingdoms and Dogs of War armies.
  • Each Combined Team needs one objective marker. This should be modeled on a 40mm base.

TEAMS

  • Each Team will consist of two 1000 point contingents.
  • Teams: As this is a Team Tournament, players are encouraged to use contingents from two different army books/races.
  • Each 1000 point list shall use the following organization chart:
    • 1-2 Heroes
    • 2+ Core
    • 0-2 Special
    • 0-1 Rare
  • Each team is allowed to upgrade one Hero-level Character to a Lord-level Character per 2000 point army.
  • Each army is allowed one model to be upgraded to the army battle standard bearer. However, no army is required to take one. Bretonnians do not receive their extra paladin for this purpose.
  • High Elves may change one Core Slot into either a Rare or Special.
  • Special Characters and 'Named Characters' are not allowed, period. Should a force wish to use any list with a mandatory Special Character, your pre-approval response will contain the 'stock' character replacement value.
  • Characters that take multiple character slots still must use the required multiple slots. For example, Vampire Lords still take a Lord and Hero slot. If a character uses more slots than are available in the modified organization chart, they cannot be taken. You are not allowed to use slots from your teammate's organization chart.
  • No duplicates of magic items or Runic items are allowed except for dispel scrolls (Runes) and power stones.
  • Three games will be played.
  • Each Contingent must provide an army list to their opponents with the stats of their army. Magic Items do not need to be named, but a line should appear denoting the cost of items. Hidden models (Assassins, Fanatics, etc�) should be listed separate of the unit they are contained in.
  • Magic Generation: Each 1000 point side generates its own power and dispel dice to be used by its own mages. If a side has no mages, it can only use the Common Pool. The Common Pool dice (2) must be divided at the beginning of the magic phase, and cannot be switched mid-phase.
  • Magic Effects: Beneficial spells may be cast on your friendly contingents. Special Racial effects or Race Spell Effects (Cauldron of Blood, Screaming Bell, etc�) affect both friendly and enemy models that are applicable. The list of 'Beneficial Spells' is available in the FAQ.
  • Army Specific Rules: "Armies" that generate special effects only generate half of those effects, rounding up for each 1000 point portion of the alliance.

    Example:
    • A team of Dwarves and Empire would only generate 3 basic dispel dice for the team, rather than 4 as a "standard" dwarf army would.
    • A Dwarf-Dwarf team would generate 4
  • Units or characters that create their own "ability" are not affected by this.
  • Each army must have its own general and will gain regular bonuses and detriments from its own general and battle standard bearer, and not the teammate's general or battle standard bearer.

    Examples:
    • A unit of Skaven slaves could not use a Chaos Lord's leadership plus the unit's rank bonus for LD tests.
    • An Undead army will only start to crumble with the removal of that army's specific general.
  • Characters in each army cannot join units of the teammate's army.
  • Fleeing/Destroyed Allied units may panic friendly units.
  • The rulings of the current GW 7th Edition Fantasy FAQ will be used. Other Tournament-Specific Rulings are available in the Adepticon Fantasy FAQ. This will also be posted in the venue for review.
  • The Fantasy Team Tournament will use the 'Sliding' Methodology from The GW FAQ, Pg 6-8. If both players would prefer the 'Clipping' methodology, both must initial the 'Using Clipping' line on their opponent's scoring sheet before starting the game.

SCORING

Battle: 75 points total, 15 Victory Points per round (15 - Victory, 10 - Draw, 5 - Loss) plus up to 3 bonus Battle Points per round, 4 Bonus points for using different (race/book) armies for each contingent, and up to 3 Objective Points per Round.

Team Composition and Theme: 25 points total. Each team will be judged on team theme and composition by AdeptiCon Team Tournament Fantasy Judges. Team Theme will be given 10 points and Team Composition will be given 10 points. A portion of each score will be awarded via checklist. The remainder is up to the judge's discretion. This is to allow for teams to be awarded for thinking outside the box and not limiting the scope of what is awarded for theme and composition.

Appearance: 25 points total. Appearance will be judged via Checklist as follows:

Two Separate judges will judge each army on the first 8 Painting categories.

  1. The army is ENTIRELY painted to a three color minimum standard.
  2. The army looks like a cohesive force.
  3. The army is colored in a pleasing and consistent manner.
  4. The army uses highlighting or shading techniques to add depth and lighting to the models.
  5. Character models and army centerpieces stand out.
  6. Time was taken to paint the details of the models/units to bring out the individuality of the army (i.e. gems, lenses, ribbons, etc).
  7. The units of similar models are similarly painted but recognizable as belonging to different units
  8. The army is in the top 25% of armies represented at this tournament.
All Painting Judges will be involved in the last 2 Painting Marks.
  1. The army is in the top 10% of armies represented at this tournament.
  2. The army is THE top army represented at this tournament.
The Last 5 Points are for Miscellaneous Appearance
  1. All models have basing material or paint
  2. All models are based in a consistent or cohesive manner
  3. Some Models have been converted or dynamically posed.
  4. Some models have extensive and intricate basing.
  5. All models have extensive and intricate basing.

Player Sportsmanship: 24 points total. Each Player is expected and required to use the highest level of sportsmanship at all times while involved in the Fantasy Team Tournament. At the end of each game, your opponents will rate your Sportsmanship by using a Sportsmanship checklist.

  1. Was your Opponent On Time and Prepared to play with all needed items? YES/NO
  2. Did your Opponent Measure Accurately and play at a timely pace? YES/NO
  3. Did your Opponent know his/her rules and handle rules disputes reasonably? YES/NO

Circle One regarding your Opponent and Not the Army:

0

1

2

3

4

5

The Worst Opponent
I have ever Played

This Opponent
was Awful

This Opponent
displayed average
sportsmanship

This Opponent
was OK

This Opponent
displayed good
sportsmanship

This Opponent
is my new Best
Friend



If you circle 0 or 5, you will have to provide a written explanation as to why.

Tourney's Choice: Between rounds, each team will display their army and teams will be allowed to vote for their favorite team of the tourney. Tourney's Choice votes will be used to award the Tourney's Choice award. Additionally, players will cast votes for their favorite opponent, Favorite Army, and Favorite Theme.

AWARDS

  • Fantasy Team Tournament Overall Champions. The Eligible Team with the most Overall points. Battle Points for 1st tiebreaker. Appearance for 2nd tiebreaker.
  • Best Generals - Eligible Team with Highest Battle Points. Sportsmanship for 1st tiebreaker. Composition for 2nd tiebreaker.
  • Best Team Sportsmen - Highest Sportsmanship score. Battle points used as 1st tiebreaker. Team Theme and Composition used as 2nd tiebreaker.
  • Best Team Appearance - Highest Team Judged Painting score. Tourney's Choice votes for 1st tie breaker. Team Theme used as 2nd tiebreaker.
  • Close, But�. The Eligible Team with the Highest Overall Points not winning an award.
  • Tourney's Choice Award - Team receiving most votes in Tourney's Choice voting. Team Painting used as 1st tiebreaker. Team Theme used as 2nd tiebreaker.

No Team can win multiple awards other than Tourney's Choice.