AdeptiCon 2009 Warhammer Fantasy Championship Tournament

Last Update: 11.11.08

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 3/1/2009.

GENERAL RULES

  • Army Selection
    Valid armies are:
    • Bretonnia: Army Book
    • Chaos: Beasts of
    • Chaos: Warriors of
    • Chaos: Daemons of
    • Chaos Dwarfs PDF
    • Dark Elves: Army Book
    • Dogs of War: PDF
    • Dwarfs: Army Book
    • Empire: Army Book
    • High Elves: Army Book
    • Lizardmen: Army Book
    • Ogre Kingdoms: Army Book
    • Orcs and Goblins: Army Book
    • Skaven: Army Book
    • Tomb Kings: Army Book
    • Vampire Counts: Army Book
    • Wood Elves: Army Book

    Any other Army lists must be pre-approved. Contact [email protected] to get approval.

  • Special Characters/Named Characters are allowed.
  • No more than one (1) Regiment of Renown is allowed in a Non-Dogs of War army.
  • Rhinox Riders are only allowed in Ogre Kingdoms and Dogs of War armies.
  • Each player must create a valid 2250 point army. That is the army that must be played for the entire tournament without modification.
  • Each Player must provide 5 PRINTED (Not handwritten) Army lists, one to each of their opponents with the Stats of their army AT THE END of Each Game. The 5th list must be turned into the judges at time of registration at the event. .
  • Model use and conversions. Whenever possible, your models should reflect WYSIWYG. If it is not apparent to anyone walking by your table what the model represents in the Warhammer world, you are encouraged to label the movement tray. Difficult or confusing model use may result in a penalty to Composition and Sportsmanship. If you have questions or concerns, contact for a [email protected] pre-judgement before April 1st.
  • There will be 4 Scenarios. 3 of the 4 will involve your Ambassador. The Ambassador is a foot model on a valid base size for the infantry of your army (20mm). The model will be used in scenarios to create objective points and battle points and will also be judged in the painting/modeling portion of your score.
  • The rulings of the current GW 7th Edition Fantasy FAQ will be used. Other Tournament-Specific Rulings are available in the Adepticon Fantasy FAQ. This will also be posted here and in the venue for review.
  • The Fantasy Championship Tournament will use the 'Sliding' Methodology from The GW FAQ, Pg 6-8. If both players would prefer the 'Clipping' methodology, both must initial the 'Using Clipping' line on their opponent's scoring sheet before starting the game. Building Assault Rules from BRB Pg. 97 are in effect.

SCORING

Battle: 100 points total, 15 Victory Points per round (15 - Victory, 10 - Draw, 5 - Loss) plus up to 5 bonus Battle Points per round, and up to 5 Objective Points per Round. +300 VP determines a Victory, using the Standard Victory Point values from the BRB Pg 102 unless specified otherwise in the scenario.

Battle Point Bidding: At the Beginning of the tournament, each player will have an option to bid Victory Points for Best General. A Player may bid from 0 to 5 VP. The effect is as follows: If a player has bid 5 Battle Points, and wins the game, that victory is worth a base 20 points for Best General, rather than 15 VP. If the player gets a Draw, the draw would only be worth 5 VP. If the Player loses, the Loss with be worth 0 VP. The Bonus applies to Best General Scoring only, the negative applies to all scoring.

Composition and Theme: 25 Points Total. Comp is being scored on a scale of 1 to 25, with 1 Being Ardboys class, to 25 being a Fluffbunny. Each Opponent will give you a score, as will 2 judges and Yourself. The High and Low scores will be dropped and we will average the result.

Appearance: 25 points total. Appearance will be judged via Checklist as follows:

Two Separate judges will judge each army on the first 8 Painting categories.

  1. The army is ENTIRELY painted to a three color minimum standard.
  2. The army looks like a cohesive force.
  3. The army is colored in a pleasing and consistent manner.
  4. The army uses highlighting or shading techniques to add depth and lighting to the models.
  5. Character models and army centerpieces stand out.
  6. Time was taken to paint the details of the models/units to bring out the individuality of the army (i.e. gems, lenses, ribbons, etc).
  7. The units of similar models are similarly painted but recognizable as belonging to different units
  8. The army is in the top 25% of armies represented at this tournament.
All Painting Judges will be involved in the last 2 Painting Marks.
  1. The army is in the top 10% of armies represented at this tournament.
  2. The army is THE top army represented at this tournament.
The Last 5 Points are for Miscellaneous Appearance
  1. All models have basing material or paint
  2. All models are based in a consistent or cohesive manner
  3. Some Models have been converted or dynamically posed.
  4. Some models have extensive and intricate basing.
  5. All models have extensive and intricate basing.

Player Sportsmanship: 48 points total. Each Player is expected and required to use the highest level of sportsmanship at all times while involved in the Fantasy Championship Tournament. At the end of each game, your opponents will rate your Sportsmanship by using a Sportsmanship checklist.

  1. Was your Opponent On Time and Prepared to play with all needed items? YES/NO
  2. Did your Opponent Measure Accurately and play at a timely pace? YES/NO
  3. Did your Opponent know his/her rules and handle rules disputes reasonably? YES/NO

0

1

2

3

4

5

The Worst Opponent
I have ever Played

This Opponent
was Awful

This Opponent
displayed average
sportsmanship

This Opponent
was OK

This Opponent
displayed good
sportsmanship

This Opponent
is my new Best
Friend



If you circle 0 or 5, you will have to provide a written explanation as to why. At the End of the Tourney, you will rank your opponents from Best to Least in Sportsmanship.These last 4 point totals will round out Sportsmanship scoring.

Tourney's Choice: Between rounds, each player will display their army and will be allowed to vote for their favorite army, display, and ambassador of the tourney. Tourney's Choice votes will be used to award the Tourney's Choice awards.

AWARDS

  • Best Overall - The player with the highest point total. Battle Points for first tie-breaker. Appearance for second tie-breaker.
  • Best General - The player with highest Battle Points, including VP Bids. Objective Points for first tie-breaker. Wins for second tie-breaker. Sportsmanship for third tie-breaker.
  • Best Appearance - The army with the highest Judged Painting score.
  • Best Sportsmanship - The player with the highest sportsmanship score. Battle Points for first tie breaker. Composition for second tie-breaker.
  • Close, But� - The Highest Overall Points not winning an award.
  • Tourney's Choice: Army - Most Tourney's Choice Army votes. Highest combined composition and appearance score for tie breaker.
  • Tourney's Choice: Appearance - Most Tourney's Choice Appearance votes. Highest combined composition and appearance score for tie breaker.
  • Tourney's Choice: Display - Most Tourney's Choice Display votes. Judged Painting score as tie breaker.

No Player may win more than one award other than a Tourney's Choice.

SCHEDULE

7:00 - 9:00 Check-in, Table Assignments, and Paint Judging
9:00 - 11:30 Game #1
11:30 - 12:30 Lunch And Paint Judging
12:30 - 3:00 Game #2
3:00 - 3:30 Break
3:30 - 6:00 Game #3
6:00 - 7:00 Break
7:00 - 9:30 Game #4