Last Update: 11.06.08

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 3/1/2009.

BASIC RULES

  • The Epic: Armageddon rules from the Specialist Games Website will be used.
  • All Lists in the Main Rule Book, the Vault, SwordWind, White Scars, Speed Freaks, Black Legion, and Lost and the Damned will be used.
  • The experimental Super Heavy Flyer rules will be used as well as the Official Skimmer Errata. The 2008 Epic FAQ, Errata and Experimental Rules can be found here.
  • Forge World Models may be used as well as rules.
  • All models in the army must be fully painted.
  • Models must be WYSIWYG for the most part. Older models that no longer have rules must be addressed in the 5 minute round up and be comparable. For lists that do not have a model range (e.g. Necrons), suitable models and conversions must be used; proxies are not allowed.
  • You must bring all materials needed to play including dice, measuring devices, templates, models, calculators, and any rules that you will be using, as well as counters for blast markers.
  • When time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
  • If illegal units are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play.
  • All rulings by the tournament judges will be final.

ARMY RULES

  • Each player will bring an army that does not exceed 3000 points.
  • Armies must follow all the requirements of their lists.
  • The Epic Tournament is full disclosure so each player must share their Army Lists with their opponent on request

GAMEPLAY

  • The Adepticon Epic Tournament will consist of 3 games
  • Round 1 pairings will be randomized, and a Swiss system based on battle points used for rounds 2 and 3
  • Games will last a maximum of 2 hours.

SCORING

The total percentage of scoring will be as follows
  • Battle 50%
  • Sportsmanship 25%
  • Painting 15%
  • Composition 10%

++ BATTLE ++

All missions will be the Grand Tournament mission in the main rule book.

Winner

Loser

Massacre: win by a margin of 5 objectives

16

0

Major Win: Win by a margin of 4

14

4

Solid Win: Win by a Margin of 3 Objectives

12

6

Minor Win: win by a margin of 2 Objectives

10

7

Tie: If neither player has won after 4 turns

8

8

++ SPORTSMANSHIP ++

  • After the third game, each player will rank their opponents in sportsmanship and composition.
  • The opponents will be ranked 1st, 2nd, and 3rd, where 1st is the highest, and 3rd is the lowest. No ties may be awarded.
  • Note that a third place ranking does not mean that the player so ranked was deficient; simply that, in the opinion of the player doing the ranking, the other players were better.
  • Points will be awarded based on the total rankings turned in.

Type of Ranking

Sportsmanship

Composition

1st Place

8

3

2nd Place

5

2

3rd Place

2

1

++ PAINTING ++

Painting will be done by a judge during the break. Players are to leave their armies out and set up at this time. Judging will be as follows:

  • Army has a 3 color minimum 1 point
  • Army has a level of technique such as dry brushing high lighting 2 points
  • Army has a high level of skill such as blending 3 points
  • All models are simply based 1 point
  • All models have scenic bases 2 point
  • Character models stand out from rank and file 1 point

Type of Ranking

Painting

1st Place

4

2nd Place

3

3rd Place

2

Points are cumulative with the exception of top painted armies.

++ PLAYERS CHOICE ++

Each player will also get to vote for their "player's choice" in the category of Appearance. The player need not have played against the player nominated.

AWARDS

Recognition in the following categories will be granted at the conclusion of the tournament. Additional categories may be added at the tournament organizer's discretion if attendance warrants.

  • Overall Champion: Total points. Highest Battle + Sportsmanship + Painting + Composition (Ties in favor of battle)
  • Best Sportsman: Highest Sportsmanship score (ties in favor of Battle)
  • Players Choice: Most votes for Players Choice (ties in favor of battle)