Last Update: 11.20.08

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 3/1/2009.


With the recent surge of participation in large tournament events such as Games Workshop's 2008 Tournament Circuit and 'Ard Boyz events, there has been much smack talking and boasting of who truly can be considered the best general in the land. Well, at AdeptiCon 2009, top generals will have their chance to set the record straight and take home the title of the 2008 GW 40k Tournament Circuit Warmaster.

Get ready to bring your "A" game to this tournament, because there are no baby seals to club here: to qualify for this prestigious tournament, players must have scored in the top 10 for Battle Points in a 2008 Games Workshop Tournament Circuit Event. Qualifying players who would like to take on the challenge of playing against the best competition in the United States should send an email confirming their attendance to [email protected] with a subject line of "Tournament Circuit Invitational". As the 2008 Tournament Circuit Invitational Championships occurs on Sunday at AdeptiCon, players participating in this Invitational event will not be able to play in the AdeptiCon 40K Championships. A list of qualifying players for this year's invitational event is listed below:



BASIC RULES

  • Armies will consist of 1850 points using a standard force organization chart.
  • The Warhammer 40,000 5th Edition Rules will be used.
  • The AdeptiCon INAT FAQ will be used (Updated 03.19.09).
  • All 40K Invitational army lists must follow the 40K Championships section of the AdeptiCon 2009 40K Army List rules.
  • Forge World/Imperial Armor units are not allowed in the 40K Invitational, however players may still use their Forge World models to represent a unit from their codex.
  • Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please take the time to review the relevant GW/Adepticon FAQ's for clarifications.
  • Special/Unique/Named Characters may be fielded, provided their individual rules allow them to be used in armies of 1,850 pts or less. 
  • The models used in your army must comply with AdeptiCon's Model Policy.
  • The 'What You See Is What You Get' (WYSIWYG) rule is in effect. That means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s).
  • You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play.
  • A separate printed army list is required for the judges and each of your opponents.
  • In order to keep the tournament running on schedule, when time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish. A hard warning will be issued with 15 minutes remaining in the game. NO Game Turn shall be started after this warning is issued, period.
  • If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on this website to ask any questions you or your club may have regarding rules issues or legal units in advance!
  • AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. AdeptiCon reserves the right to remove players from the tournament or AdeptiCon itself with no refunds allowed.

SCORING

Battle (100%): 144 total points. 35 points per round divided into primary (20), secondary (10) and tertiary (5) objectives with +3 battle point modifiers, plus 10 points per round computed as a ratio of surviving scoring units to starting scoring units.

AWARDS

  • 2008 Games Workshop Warhammer 40k Warmaster: Highest Battle Points. Victory Points for tie-breaker.
  • 2008 Invitational Championship's Second in Command: 2nd highest Battle Points. Victory Points for tie-breaker.
  • 2008 Invitational Championship's General of Mention: 3rd highest Battle Points. Victory Points for tie-breaker.

SCHEDULE

7:00 - 8:00 Check-in and Setup
9:00 - 11:00 Game #1
11:00 - 12:00 Lunch
12:00 - 2:00 Game #2
2:00 - 2:30 Break
2:30 - 4:30 Game #3