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Last Update: 11.20.08 AdeptiCon reserves the right to
modify, update, clarify, or change event rules in the interest of making
AdeptiCon the best event possible. No fundamental rules changes will be
made after 3/1/2009.
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ARMY LIMITATIONS |
Each player will need an army that conforms to the rules below:
- Armies are no more than 400 points.
- The Warhammer 40,000 5th Edition Rules will be used.
- The AdeptiCon INAT FAQ will be used (Updated 03.19.09).
- All 40K Championships army lists must follow the 40K Championships
section of the AdeptiCon 2009 40K Army List rules.
- Forge World/Imperial Armor units are not
allowed in the 40K Championships, however players may still use their
Forge World models to represent a unit from their codex.
- You must have one Troop choice.
- You may have one HQ choice, but no more than one
- Armies are not required to take mandatory unit choices. All other
unit restrictions (i.e. 0-1) apply.
- You may spend remaining points from anywhere in the Codex.
- No model can have more than 2 Wounds.
- No model can have a 2+ save.
- No Special.UNique/Named�Characters are allowed in the Combat
Patrol event.
- No vehicles with a total Armour value greater than 33. This is
calculated by adding the Front, Side and Rear armour numbers. (Only
count the Side once).
- The 'What You See Is What You Get' (WYSIWYG)
rule is in effect. That means all units must be easily identifiable as
the particular codex choice they represent and that any and all
weapons/options taken for a unit must be clearly represented on the model(s).
- All models must be painted Citadel miniatures (up to 50% conversion
is allowed).
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COMMANDERS |
As you might not pick an HQ choice, the patrol
should still have a commander who gives the orders and against which
Leadership tests are made. This, of course, would be the most senior
ranking figure. In the case of two figures being of an equal rank then the
player may choose which is the patrol's leader, and only that figure may
confer its Leadership bonus to friendly squads.
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SCENARIOS |
There are three scenarios that will be used during the tournament.
Battle Points will be awarded as follows:
- Win = 15 points
- Draw = 8 points
- Loss = 3 points
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BEWARE ODDITIES |
When you play Combat Patrol, it's important to remember that these
games approach Warhammer 40,000 in a way that was not originally conceived
by the designers. This means odd stuff will crop up which you need to sort
out 'on the fly'. The best way to resolve these issues is to ask yourself
the following:
- Is there any existing Warhammer 40,000 rule you can use as a
precedent?
- What is the most reasonable thing that would happen in this
situation?
- What are the two most likely outcomes and then roll a D6: 1-3 = Go
with solution 1; 4-6 = Go with solution 2.
- If all else fails, ask a judge, however, the judge's decision is
final.
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AWARDS |
- Combat Patrol Champion: The player to finish in first place overall
at the end of all three games.
- Combat Patrol General: The player who finished with the highest
number of battle points based on the conditions of the individual games.
- Combat Patrol Artisan: The player who receives the most votes for
best painted combat patrol.
- Combat Patrol Hero: The player to receive the most votes for best
sportsman.
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