Last Update: 02.18.08
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AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 3/1/2008.


With the recent surge of participation in large tournament events such as Games Workshop's 2007 Tournament Circuit and 'Ard Boyz events, there has been much smack talking and boasting of who truly can be considered the best general in the land. Well, at AdeptiCon 2008, top generals will have their chance to set the record straight and take home the title of the 2007 GW 40k Tournament Circuit Warmaster.

Get ready to bring your "A" game to this tournament, because there are no baby seals to club here: to qualify for this prestigious tournament, players must have scored in the top 10 for Battle Points in a 2007 Games Workshop Tournament Circuit Event. Qualifying players who would like to take on the challenge of playing against the best competition in the United States should send an email confirming their attendance to [email protected] with a subject line of "Tournament Circuit Invitational". The first 50 players to respond are guaranteed a spot in the tournament. There is no cost to attend this AdeptiCon tournament other than purchasing an AdeptiCon Weekend Badge through the normal webcart process. As the 2007 Tournament Circuit Invitational Championships occurs on Sunday at AdeptiCon, players participating in this Invitational event will not be able to play in the AdeptiCon 40k Championships. A list of qualifying players for this year's invitational event is listed below:

2007 QUALIFYING PLAYERS
(Does not yet include Top 10 Generals from the 'Ard Boyz Finals)

BASIC RULES

  • Armies will consist of 1850 points using a standard force organization chart.
  • All participants are responsible for bringing one objective marker for their army based on a 40mm round base for use during the tournament.
  • The Warhammer 40k 4th Edition Rules will be used.
  • The following is a list of legal army choices for use in this tournament:
    • Codex: Chaos Marines
    • Codex: Daemonhunters
    • Codex: Dark Eldar
    • Codex: Eldar
    • Codex: Imperial Guard (including Abhuman Doctrines, Solar Macharius, and Nork Deddog)
    • Kroot Mercs
    • Codex: Necrons
    • Codex: Orks
    • Codex: Space Marines (including Black Templars, Blood Angels, Dark Angels, Space Wolves, Relictors from US White Dwarf 287)
    • Codex: Tau Empire
    • Codex: Tyranids (including Old One Eye, Red Terror, and Death Leaper)
    • Codex: Witchhunters (including Zealots)
    • 13th Company
    • Deathwatch Kill Teams can be used, as appropriate.
  • The following are NOT allowed in the 40k Championships:
    • ForgeWorld Imperial Armor units, armies, and rules
    • Rules and Army Lists marked as "Trial" or "Optional"
    • Warhammer 40,000 Apocalypse rules
    • Lost and the Damned Armies
    • Feral Orks
    • Armored Companies
    • Relictors Wargear found in US White Dwarf #280
  • Special Characters are allowed, assuming that they are playable at 1,850 pts.
  • ALL Models in an army MUST be painted to a 3-color minimum standard (primer does not count as a color). Unpainted models will not be allowed to be fielded.
  • What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure.
  • You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play.
  • A separate printed army list is required for the judges and each of your opponents.
  • All missions shall be considered "Standard".
  • In order to keep the tournament running on schedule, when time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
  • If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on this website to ask any questions you or your team may have regarding rules issues or legal units in advance!
  • AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. AdeptiCon reserves the right to remove players from the tournament or AdeptiCon itself with no refunds allowed.

SCORING

Battle (100%): 144 total points. 35 points per round divided into primary (20), secondary (10) and tertiary (5) objectives with +3 battle point modifiers, plus 10 points per round computed as a ratio of surviving scoring units to starting scoring units.

AWARDS

  • 2007 Games Workshop Warhammer 40k Warmaster: Highest Battle Points. Victory Points for tie-breaker.
  • 2007 Invitational Championship's Second in Command: 2nd highest Battle Points. Victory Points for tie-breaker.
  • 2007 Invitational Championship's General of Mention: 3rd highest Battle Points. Victory Points for tie-breaker.

SCHEDULE

8:00 - 9:00 Check-in and Setup
9:00 - 11:00 Game #1
11:00 - 12:00 Lunch
12:00 - 2:00 Game #2
2:00 - 2:30 Break
2:30 - 4:30 Game #3