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Armies will consist of 1850 points using a standard force organization chart.
- All participants are responsible for bringing one objective marker for their army based on a 40mm round base for use during the tournament.
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The Warhammer 40k 4th Edition Rules will be used.
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The following is a list of legal army choices for use in the 40k Championships:
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Codex: Chaos Marines
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Codex: Daemonhunters
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Codex: Dark Eldar
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Codex: Eldar
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Codex: Imperial Guard (including Abhuman Doctrines, Solar Macharius, and
Nork Deddog)
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Kroot Mercs
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Codex: Necrons
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Codex: Orks
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Codex: Space Marines (including Black Templars, Blood
Angels, Dark Angels, Space Wolves, Relictors from US
White Dwarf 287)
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Codex: Tau Empire
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Codex: Tyranids (including Old One Eye, Red Terror, and Death Leaper)
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Codex: Witchhunters (including Zealots)
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13th Company
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Deathwatch Kill Teams can be used, as appropriate.
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The following are NOT allowed in the 40k Championships:
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Rules and Army Lists marked as "Trial" or "Optional"
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Warhammer 40,000 Apocalypse rules
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Lost and the Damned Armies
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Feral Orks
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Armored Companies
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Relictors Wargear found in US White Dwarf #280
- Apocalypse Formations
- Apocalypse Strategic Assets
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ForgeWorld Imperial Armor units (but not army lists) may be used with the following exceptions: Flyers, Super Heavies, Super Heavy Fliers, and Gargantuan Creatures are NOT allowed. The actual ForgeWorld models must be used along with the latest Imperial Armor rules (including Imperial Armour Apocalypse and it's associated ForgeWorld FAQ) with one exception: Space Marine Drop Pods will use the standard GW Codex rules. Failure to use the most current rules will result in losses for all games played using incorrect rules. It is your responsibility as a player using ForgeWorld to know what the most recent rules are. Additionally, you must bring a copy of the latest rules for each of your opponents to review.
- If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review.
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Special Characters are allowed, assuming that they are playable at 1,850
pts.
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The models used in your army must comply with
AdeptiCon's model policy. Click
here for details.
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What You See Is What You Get (WYSIWYG). If you wish to use an item, it must
be represented on the figure.
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You must provide access to your own rules (which include the actual Codex
used for your army), dice, templates, pen/pencil, calculator, or anything
else you'll need during the course of regular play.
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A separate printed army list is required for the judges and each of your
opponents.
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All missions shall be considered "Standard".
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In order to keep the tournament running on schedule, when time is called
for a round, all player's must drop the dice and stop playing - no exceptions.
Because of this, please be aware of the time left in the round and do not
start a turn you cannot finish.
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If illegal units or rules violations are found in a player's list, at a minimum,
the models in violation will be removed from all subsequent play. Tournament
points may be deducted and award eligibility may be forfeited. Please use
the feedback form on this website to ask any questions you or your team may
have regarding rules issues or legal units in advance!
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AdeptiCon Tournament Judges' and Officers' rulings are final and arguments
or poor conduct by players will not be tolerated. AdeptiCon reserves the
right to remove players from the tournament or AdeptiCon itself with no refunds
allowed.
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Battle (60%): 144 total points. 35 points per round divided into primary (20), secondary (10) and tertiary (5) objectives with +3 battle point modifiers, plus 10 points per round computed as a ratio of surviving scoring units to starting scoring units.
Sportsmanship (10%): 24 total points, player scored
Painting (15%): 35 total points, judge scored
Army Selection (6%): 15 total points, player scored
Rules Knowledge (8%): 20 total points, rules quiz
Total Points: 238
++ SPORTSMANSHIP ++
Each round, players will evaluate their opponent by the following criteria:
- Was your opponent prompt to report for the start of the round? Yes/No
- Did your opponent share their army list with you before the game? Yes/No
- Did your opponent come prepared to play and bring all required items to play (dice, templates, rulers, rulebooks, codices, pens, calculators, etc.) Yes/No
- Was your opponent consistent about game procedures, such as re-rolling cocked dice or picking up failed dice rolls instead of successes? Yes/No
- Did your opponent appear to measure movement and assault distances accurately? Yes/No
- Did your opponent put forward a good faith effort to play at a timely pace and complete the game in the allotted time? Yes/No
- Were rules issues that may have arisen during the game handled amicably by your opponent? Yes/No
- Would you voluntarily play this person again? Yes/No
++ PAINTING ++
Judges will evaluate and score each army based on the following checklist:
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If the owner of the army did not leave any form of name identification
with the army at the time of judging deduct two points (-2 points)
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Is the army entirely painted? (10 points)
All models in the army must be base coated with no metal or plain primer
showing and as a rule of thumb the model must be roughly 3 colors. If the
army qualifies with the above restrictions, award 10 points in the space
provided. If the army did not qualify as entirely painted, do not award any
points for the questions 3-6 below.
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In your opinion, rate the effort that was put into painting this army.
(1-3 points)
On a scale of 1-3, one the lowest and three highest really consider what
level this army was painted. Is this army painted to a golden daemon standard
then award it a 3, looks pretty good with decent highlighting and shading,
2, if it was painted just enough to qualify as painted with maybe a minimal
of light detailing only a 1.
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Does the army feature a common insignia, paint scheme, or some other unique
aspect that ties the army together in a common theme? (3 points)
This should include perhaps a common shield icon or color scheme that
is maintained through the army as well as unit conversions, banners, and
models in general that make this army stand out as a unified force. Award
3 points for this question.
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Are unique details painted to bring out and individuality of the models
and army? (3 points)
You should be looking for items like eyes, gemstones, and these sorts
of things. Are banners and/or shield icons hand painted? If you feel this
person has achieved some or all of these, please award them 3 points.
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Did the painter of this army pay attention to highlighting and trying
to add the sense of depth and lighting to the models? (2 points)
Robes should look like they are flowing with raised areas lighter and
deeper areas painted darker. Areas of models out of direct light should be
darker then areas above them. Generally, you should be looking for effort
in highlighting the model to add both depth to the model. If you feel the
painter accomplished this, please award them 2 points.
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How well is the basing done? (1-3 points)
On a scale of 1-3 as with question 2, rate how the basing of the army
was done. If the army was not based, please award 0 points for this. 1 point
for a single color flock or sand and paint, 2 points for basing that stands
out more, perhaps a couple of colors of flock combined with some gravel?
And 3 points should be awarded for bases that have definite work painting
the bases sand, adding perhaps battle damage, or other unique items that
really make this stand out above the average crop.
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Do the characters and centerpieces stand out? (3 points)
This is an evaluation of the key models in the army. We are still looking
at the painting here and we are looking to see if the characters and monsters
appear to stand out then the average standard trooper. They should still
tie in and continue to maintain the scheme of the army, but they should stand
out so that it is pretty easy to tell that these models are special. Please
award 2 points for this if you feel they accomplished this.
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Did the owner of this army commit to any unique conversion work to make
the army more personalized? (2-3 points)
We are looking for work that would make this army unique to the individual.
This could be changing out a weapon on a character model or as complex as
tearing an entire model apart and re-assembling it in a new position. This
is worth a base of 2 points. If the conversion work is truly special and
worth noting, such as whole units being converted (such as goblins with hand
weapons) and huge conversion projects for special models such as monsters,
machines and characters and these conversions are done well please award
3 points for this.
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Judges opinion. (0-5 points)
Judges stop here. After all armies have been judged by criteria 1-9 tally
the points so far. Now take then top 10% of the field and award them each
up to 5 more points at your discretion.
++ ARMY SELECTION ++
Winning with finesse is subtly different than winning with a sledgehammer.
As such, the following army selection question will be posed to each of your
opponents:
Choose One:
____ My opponent's army was a representation of a strong, competitive tournament
force.
____ My opponent's army was abusive and totally over the top. It was certainly
not fun to play against and was built to win at all costs.
++ RULES KNOWLEDGE ++
Knowing your enemy and the rules of the game are key attributes that a savvy
tournament player possesses. Mastery of these fundamentals should come easy
to the eventual AdeptiCon 40k Champion. Questions for the quiz will be drawn
from the 40K rulebook and any game legal codex. A total of 20 points can
be scored from this category.
++ PLAYER'S CHOICE VOTING ++
Players will have an opportunity to vote for the single army that they feel
best represents the 40K hobby. The winner is the army receiving the most
votes.
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