Last Update: 10.19.06
Newest Updates

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 3/1/2007.

BASIC RULES

  • The Warhammer 40k 4th Edition Rules will be used.
  • Rules and Army Lists marked as "Trial" or "Optional" are not allowed. In addition, the following are NOT legal for the 40k National Team Tournament:

    Armored Company armies (any variation)
    Minor Psychic powers (any variation)
    Feral Orks (any variation)

  • Imperial Armor units (but not army lists) may be used with the following exceptions: Flyers, Super Heavies, Super Heavy Fliers, Tyranid Monstrosities, or anything with Mass Points are NOT allowed. If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review.
  • The models used in your army must follow the AdeptiCon 2007 Model Policy and must be fully painted.
  • What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure.
  • You must bring all materials needed to play including dice, measuring devices, templates, models, calculators, and any rules that you will be using.
  • If the Codex is available for your army you must use it and have it with you during all games.
  • Each Player on a Team must provide their opposing team during each round a copy of their individual 1000 point army list.
  • In order to keep the team tournament running on schedule, when time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
  • If illegal units or Team Tournament rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Please use the feedback form on this website to ask any questions you or your team may have regarding rules issues or legal units in advance!
  • Each Team must bring a total of 4 objective markers based on 40mm circular bases. These objective markers should be themed with your coalition forces.
  • All rulings by the tournament judges and AdeptiCon officers will be final.

CLARIFICATIONS

  • Any HQ choice designated as a required choice by a Codex becomes an optional HQ choice in the Team Tournament

    Note: Each player must still bring a single HQ choice. This essentially allows Orks to use a Big Mek instead of a Warboss, for example.

  • If every player in a 4-person team has access to the same Special Character via their Codex rules, then the TEAM may take a single instance of this Special Character as long as the Special Character is normally allowed in games of 2,000 points or less. This is the only case where Special Characters are allowed.
  • All Team Tournament Missions are considered "Standard" for Space Marine Drop Pod special rules.
  • The "Faithful Unto Death" Minor Drawback as listed in Codex: Space Marines is not a valid option for the Team Tournament.
  • Chosen of Ahriman from White Dwarf 306 are not usable in the 40k Team Tournament as their rules are unofficial.
  • For the purposes of Commander's Heads, army HQ's which do not have a distinct commander model (i.e. a unit of Tyranid Warriors) must nominate one single model of this HQ unit at the beginning of the game as their Commander. As such, during the course of gameplay, it may be entirely possible to have to destroy the entire HQ unit to claim the Commander's head.
  • Tyranid players may count Carnifexes that costs less than 115 as an Elites choice for the Team Tournament.
  • The Emperor's Champion in a Black Templars army counts as a possible HQ choice for a Black Templar force. (i.e. either a Commander, Chaplain, or Emperor's Champion could be chosen by a Black Templars player as their designated HQ choice for their army)
  • If two Black Templar armies team up as a coalition during a game and both field Emperor's Champions as their HQ choices, then the players must choose ONE (and only one) vow that they have already purchased that will affect both of their Black Templar armies during that particular game.
  • For purposes of the Team Tournament, An'ggrath the Unbound and Zarakynel, Bringer of Torments count as a Super Heavies and are therefore not allowed.

TEAMS

Teams will consist of 4 players. Each player will be responsible for bringing a 1000 point army.

Note: A player's HQ and first Troop choice must come from the same Codex or Army List. Allies can be used for other slots as long as all standard ally rules and prerequisites are met.

Each player's 1000 points must fit the Team Tournament Force Organization chart which is as follows:

1 HQ
0-1 Elites
1-3 Troops
0-1 Fast
0-1 Heavy

Each player on a team is allowed to utilize one "floating" selection if they wish. This "floating" selection may be used for any category except HQ or Troops and MUST be from a different category than all of your other teammates. In other words, one player may bring an additional Fast Attack choice in addition to the standard Team Tournament Force Organization restrictions (making it 0-2 possible), but no one else on that same team may choose Fast Attack as a "floating" selection.

This Team Tournament Force Organization supersedes all special rules (i.e. Space Wolves, Iron Warriors, Nightlords, etc.)

GAMES

There will be 4 rounds in the Team Tournament with each round consisting of 2 games per team. During each game, a player will be teamed up with one other player from his or her team. This two-player gaming pair will be known as a "coalition". During the course of the tournament, each game will require you to work with a potentially different teammate, and the teammate you are being paired with will be specified by the scenario.

Important Notes: A coalition fights as a single entity during the course of the game. This means that each coalition will perform all of their movement, shooting, and assaults simultaneously as a team. Wargear and abilities that affect enemy armies are cumulative (i.e. a Kult of Speed Fighta Bomma raid would effect both enemy coalition players as would Black Templar vows). Wargear and abilities that affect your own army are not cumulative with your coalition player unless he/she is able to normally purchase/use the wargear or ability in question (i.e. the special rules for a Blood Angel Sanguinary Priest could affect a fellow Blood Angel army but would not affect an allied Ultramarine army because Ultramarines cannot "buy" a Sanguinary Priest from their Codex listing.) Wargear and abilities that affect your coalition's armies do NOT stack. (i.e. two Inquistor's with Emperor's Tarots do not potentially add +2 to the die roll to go first nor do two Space Wolf Venerable Dreads allow you to re-roll the first turn twice.) Also, vehicles purchased independent of a squad that have a transport capability CANNOT be used to transport troops from another teammate's forces (i.e. a Tzeentch Land Raider bought as a Heavy Choice for one player cannot transport a squad of Khorne Berzerkers from another player).

SCORING

Since this is a team event, points will be earned as a team. The total number of points available to be scored is 446 points, divided up as follows:

TEAM POINTS

Possible Points % of Total Points Points Catagory
208 points

45%

Battle
32 points

7%

Commander's Heads
32 points

7%

Mulligans
56 points

12%

Sportsmanship
50 points

11%

Theme
24 points

5%

Composition
60 points

13%

Appearance
462 points

100%

TOTAL POINTS

Team Battle Points: During each game of the Team Tournament, up to 26 total battle points are up for grabs.

Team Appearance: Each player of each team will have his or her army graded by a painting judge during the course of the team tournament. The individual player's appearance scores will be added together to get the final Team Appearance Score. A player's individual appearance score will be calculated using the chart below as a guideline:

Score Description

15

Top Army. This is a representation of one of the top 5% of armies present at the tournament. It is a finely painted and converted force which any gamer would be proud to display as their own. Subtle shading, highlighting, blending, and conversion work abound throughout the entire army.

10

A very well-painted army that looks nice as a whole. Characters stand out. Conversions are spread out throughout the army. Good shading, highlighting, or blending techniques were used. This army could potentially win an RTT Best Painted Award.

7

An average army by RTT standards. All units appear cohesive and uniform basing exists throughout the entire army. A good amount of effort was put into finishing this army.

4

This army meets the minimum standard for a painted army, but there is plenty of room for improvement in the painting techniques and/or conversions.

0

This army was not completely painted.

Sportsmanship and Composition: After each game, each coalition will be responsible for rating their opponents' sportsmanship and army composition from the chart below:

Sportsmanship

Army Composition

Score

Description

Score

Description

1

Our opponents were prompt to report for the start of the round.

3

Our opponents' armies were a representation of a competitive tournament force.

1

Our opponents came prepared to play and brought all required items to play (dice, templates, rulers, rulebooks, codices, pens, calculators, etc.)

0

Our opponents' armies were abusive and totally over the top. We needed a full bottle of Listerine after the game to rinse the bad taste out of our mouths…

1

Our opponents appeared to measure movement and assault distances accurately

1

Our opponents put forward a good faith effort to play at a timely pace and complete the game in the allotted time.

1

Rules issues that may have arisen during the game were handled amicably by our opponents.

1

We had fun playing our opponents.

1

We would voluntarily play this team again.

Judged Theme: During the Team Tournament, a Theme Judge will rate each team's theme. 20 Theme points will be given to a team if it would make sense for all four armies that make up the team to pair up as allies in the 40k Universe. In addition, up to 30 Bonus Points are available for Team's that display extraordinary creative team efforts and spirit. Past Team Tournament teams have brought banner poles, interlocking themed display bases, coordinated clothing, and snazzy army background materials, for example.

Note: This year, paint and theme judges will be available to judge your entire Team's Appearance and Theme on Friday evening at AdeptiCon. This will allow for teams taking advantage of this pre-judging the benefit of a calmer and more relaxed start to the Team Tournament the following morning.

Commander's Heads: During the AdeptiCon 40k Team Tournament, your HQ choice (i.e. a single model commander if joined by a retinue) represents a vital portion of your army. As such, bonus points can be achieved by keeping your Commander alive while eliminating your opponent's Commanders. (Remember, each coalition will always start the game with 2 Commanders taking part in the battle) If during the course of a Team Tournament game one of your Commanders is killed by the enemy side, your opponent's will claim your Commander's "head". This rule also affects your opponents. Therefore, if you kill an enemy Commander during the course of the game, you will claim your opponent's Commander's "head". These results are recorded as part of the game results sheets that each coalition turns in at the conclusion of each game.

If your Commander is not on the table at the conclusion of a game (i.e. Saint Celestine), your Commander counts as being killed for Commander's Head purposes. In addition, if an Independent Character is part of a squad that has fallen off the table or is fleeing when the game ends, he/she will count as having lost their Commander's Head.

For the purposes of Commander's Heads, army HQ's which do not have a distinct commander model (i.e. a unit of Tyranid Warriors) must nominate one single model at the beginning of the game as their Commander. As such, during the course of game play, it may be entirely possible to have to destroy the entire HQ unit to claim the Commander's head.

During the course of a single game, it is possible to lose a maximum of 2 Commander's Heads and gain a maximum of 2 Commander's Heads (1 for each player participating in the game) leaving a minimum of 0 and a maximum of 4 Commander's Head points to be scored during each game.

Mulligans: During each game of the Team Tournament, each coalition will have the option to use a "mulligan". A mulligan will allow YOUR coalition to make a single re-roll during your game (you may not force an opponent to re-roll any of their dice). This can be used for any roll you are required to make (i.e. armor save, to-wound, first turn, leadership, difficult terrain, table side, etc) and as such, the re-roll may require 2d6 or 3d6 to be rolled. Please note, though, the standard rule of 40k applies - you may not re-roll a re-roll (so no Venerable Dreads getting two re-rolls to go first!) It is up to you and your teammate to decide when (or even if) to use your mulligan.

For scoring purposes, if your coalition does not use their mulligan during a game, you will get 2 bonus points added to your tournament score. If your coalition uses a mulligan during a game, you will give 2 bonus points to your opponents. As such, you can score anywhere between 0 (if you used a mulligan in each of your games and no team used theirs against you) and 32 (if your team did not use any of your mulligans and your opponents used one in each of their games against you) bonus points.

SCHEDULE

FRIDAY

6:00 pm - 10:00 pm Paint and Theme Pre-Judging (Optional)

SATURDAY

7:00 am - 8:00 am Registration and Table Assignments
7:00 am - 9:30 am Paint and Theme Judging
9:00 am Tournament Activities Officially Start
9:30 am - 12:00 pm Game #1
12:00 pm - 1:00 pm Lunch / Paint and Theme Judging
1:00 pm - 3:30 pm Game #2
3:30 pm - 4:00 pm Break
4:00 pm - 6:30 pm Game #3
6:30 pm - 7:00 pm Break
7:00 pm - 9:30 pm Game #4
10:30 pm - 11:30 pm Awards Ceremony


AWARDS

  • AdeptiCon National Team Tournament Champions: Highest Overall Score. Battle Points for tie breaker.
  • Best Team Tacticians: Highest Battle Points. Commander's Heads for tie breaker.
  • Best Team Theme and Presentation: Highest combined Theme, Composition, and Appearance Score. Battle Points for tie breaker.
  • Best Team Sports: Highest Sportsmanship Score. Battle Points for tie breaker.
  • Best Team Appearance: Highest Appearance Score. Theme for tie breaker.
  • Best Imperial Team: Highest combined Appearance and Theme for an all-Imperial team.
  • Best Xenos Team: Highest combined Appearance and Theme for an all-Xenos team.
  • Best Heretical Team: Highest combined Appearance and Theme for an all-Chaos team.
  • Best Hybrid Team: Highest combined Appearance and Theme for a mixed team.
  • Da Headhunters: Most Commander's Heads. Battle Points for tie breaker.